Jordan Bogaards
Week of 2 Mar – 8 Mar

- What did you do this past week?
Finished work on the website for the week, progress has been very satisfying for that as of recent. Unfortunately the same cannot be said for Graphics.
- What’s in your way?
Graphics has been incredibly troublesome since the quarantine began. The projects are built to be used mostly in linux, but SSH is not a good option for them. So as someone who owns a windows machine, setup has been incredibly difficult and frustrating to where my partner and I have spent far more time trying to get the code to run on our machines over making actual progress on the assignment. It hasn’t helped that my partner is moving, so working on it together has been frustratingly difficult.
- What will you do next week?
Get through the next part of the website and hopefully complete the graphics project as well. Other than that I need to start prepping for class registration and making sure I graduate next year.
- What was your experience of more SQL?
I have mixed feelings on SQL. I think a lot of it is very intuitive and pretty cool honestly, but its definitely one of the weirder programming languages I’ve encountered.
- What made you happy this week?
Our website actually made me pretty happy this week. This was definitely the smoothest portion we’ve had so far. Everything was done fairly early and cleanly, definitely very satisfying. Outside of that I’ve picked Sekiro back up and the combat is just as satisfying as I remembered. The sound of a parry will always make me feel proud of my progress in the game.
- What’s your pick-of-the-week or tip-of-the-week?
My pick-of-the-week is the Boss Keys series of videos by Game Makers Toolkit. These videos analyzes the dungeons of games such as the Zelda series and the Metroid series to give insights on those series and their evolution, as well as dungeon design in general. The video below analyzes the design in The Legend of Zelda: A Link to the Past (my personal favorite Zelda game).